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**Game Description:****OBJECT:****The object of 'SMATH is to score points by making true math statements, called equations.****Players place tiles on the board, trying to cover as many bonus squares as possible. Equations****can be formed in two directions, horizontally or vertically, like the words in a crossword puzzle.**

**CONTENTS:****Gameboard, storage bag, four tile racks, 6 of each numerical tiles (0 to 12), 10 blank tiles,****36 = (equal) tiles, 9 + (addition) tiles, 9 - (subtraction) tiles, 9 x (multiplication) tiles, 9 (division)****tiles, and 12 ( (bracket) tiles.**

**SET UP:****Separate all the tiles by carefully breaking them apart. Put the equal signs (=) and the clear****brackets ( ) to the side. Players can use as many of these as they need. If any of the players****do not know one or more of the operations, such as division (), remove those tiles from play.**

**Put all the other tiles in the bag. Each player draws a tile. (If you do not draw a number,****draw another tile.) The player with the highest number goes first. Return these tiles to the bag.**

**Now each player draws 10 tiles and puts them on his rack. Don't let other players see your tiles!**

**PLAYING:****The first player places tiles on the board to form an equation so that the first or last tile rests****on the start square. Players may use as many equal signs (=) and brackets ( ) as they need.****For example:**

**5 =5 2 + 3 = 5 12 - 7 = 5 1 +5= 2 x 3 = 12 - 6 (11 - 3) 2 = 2 x 2 + 0**

**NOTE: Equations are read from left to right or from top to bottom.**

**Each tile has a point value marked in the lower right corner. On the board, special squares,****called bonus squares, increase the value of the tile or the whole equation. The first player****adds up the value of the tiles used in the equation. If one or more tiles cover a bonus square,****the score is increased as directed. Replace tiles from the bag to keep ten on the rack.**

**The player to the left goes next. This player makes a new equation, using one of the tiles from****the first equation. This can be done in two ways. A new equation can be formed or the first****equation can be made longer.**

**Example: New Equations Extended Equations****first equation 2 + 3 = 5 2 + 3 = 5 = 7 - 2****x or****2 (3 - 1)(2 + 3) = 5 x 2****= or****10 (2) (2 + 3) = 5 x 2**

**NOTE: The largest number on a tile is 12. You may not place two tiles next to each other****to make a larger number.**

**YES: 2 x 6 = 12 NO: 2 x 6=1 2**

**Tiles can not be moved after they are played, but brackets can be put over a tile.**

**Brackets: Players may use as many clear bracket tiles as they wish. These tiles are placed****over the number tiles to show which operation comes first**

**Example: (2 + 3) - (1 + 4) = means 5 - 5 = 0****(Without brackets, 2 + 3 - 1 + 4 would equal 8, not 0.)**

**Brackets can also be used to mean multiplication.****Example: 2(2 + 3) = 5 x 2****and****(12 4)(2 + 3) = 5 (2 +1)**

**In this way the brackets will help a player when there are no multiplication signs on his****or her rack.**

**Blank Tiles:****A blank tile may be used as any number or math sign. It remains that same number****or sign for the rest of the game.**

**Passing:****A player may give up a turn. Then any or all tiles may be exchanged for new ones.**

**Challenges:****A calculator or math book may be used to challenge an equation. If the equation is untrue,****the player takes back the tiles and loses that turn. Calculators should be used for challenges only.**

**SCORING:****Point Value:****Point values are found on the lower right corner of each tile. Blanks, equal signs, and****brackets have no point value. A player adds the value of all the tiles used in the new equation.****This includes the tiles in an equation that has been made longer.**

**Bonus Squares:****Bonus squares increase scores. They double or triple the point value of either one tile****or the whole equation. They count only the first time a player covers them with a tile.****A player can use more than one bonus square in a turn. Point values are multiplied accordingly.**

**10 Tile Bonus:****A player who uses all ten of the tiles on his or her rack in one turn gets 25 extra points.**

**Scoring Value of Pieces**

**0's = 1 ....4's = 1 .....8's = 2 .....12's = 4 ...........x signs = 2****1's = 1 .......5's = 1 ......9's = 4 ......+ signs = 1....... ( ) signs = 0****2's = 1......... 6's = 2 ......10's = 1....... - signs = 1....... = signs = 0****3's = 2 .........7's = 5 .......11's = 1 .......signs = 2 ............Blanks = 0**

**ENDING THE GAME:****The game ends when all the tiles have been played or when no other moves are possible.**

**WINNING:****At the end of the game, each player subtracts the point values of the tiles on the rack from his or her total score.**

**The player with the highest score wins! http://www.educationallearninggames.com/how-to-play-smath-game-game-rules.asp**

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