Card Game Art Scaling Problem
Hey guys, I'm in trouble and need advice fast. We're making a 2D tactical card game and need thirty unique 2D character portraits plus ability card artwork for each one. Our artist is great but one person simply cannot deliver this volume of 2D character art before our deadline. We've never outsourced 2D character illustration before and honestly don't know where to start. Anyone scaled up 2D character production fast without the art going generic?
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